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OmniStream July 2026 to September 2026 Updates

OmniStream July 2026 to September 2026 Updates

A summary of the key updates to OmniStream between July to September 2026 can be found below, full OmniStream documentation can be found here. Detailed release notes for engine plugins can be found here for Unreal and here for Unity.

  • Support for Blueprint only project in Unreal. (Unreal Plugin v1.0.219)
  • Completely new implementation for pano renders - improved quality and generation speed. (Unreal Plugin v1.0.219)
  • Improved responses to make it easier to debug unmatched state. (Unreal Plugin v1.0.219)
  • Switching websocket implementation libraries. (Unreal Plugin v1.0.219)
  • Fix possible crash when m_playerController would be uninitialised. (Unreal Plugin v1.0.219)
  • Video sequence support. (Unreal Plugin v1.0.219)
  • Add state event timeline debugger UI. (Unreal Plugin v1.0.219)
  • Added Unreal Engine 5.8 support. (Unreal Plugin v1.0.219)
  • Fix for low bit rates in AV1 WebRTC streams at low frame rates. (Unreal Plugin v1.0.219)
  • Fixe for UE5.8 dropping frames at high GPU usage. (Unreal Plugin v1.0.219)
  • Improved filtered keys editor. (Unreal Plugin v1.0.219)
  • Fix for portal cli logs not being included in Editor log export. (Unreal Plugin v1.0.219)
  • Added (experimental) Windows application on Linux instance support. (Unreal Plugin v1.0.219)
  • Added 'Perform State Request' custom blueprint node which allows building a standard state request to trigger via internal blueprints. (v1.0.199)
  • Fix some state processing edge cases. (v1.0.199)
  • Added heartbeat timeout as a configurable setting. (v1.0.199)
  • Added AV1 support. (v1.0.199)
  • Added gamepad support. (v1.0.199)
  • Fixes for streams being resized during a disconnect causing a crash. (v1.0.199)
  • Pending balances now shown in billing UI. (Portal v0.18.24)
  • Multi step-flow implemented in service creation. (Portal v0.18.48)
  • Render service view minor UI updates. (Portal v0.18.48)

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